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Learning Synthetic Environments for Reinforcement Learning with Evolution Strategies

2021-01-24 · Fabio Ferreira, Thomas Nierhoff, Frank Hutter

This work explores learning agent-agnostic synthetic environments (SEs) for Reinforcement Learning. SEs act as a proxy for target environments and allow agents to be trained more efficiently than when directly trained on the target environment. We formulate this as a bi-level optimization problem and represent an SE as a neural network. By using Natural Evolution Strategies and a population of SE parameter vectors, we train agents in the inner loop on evolving SEs while in the outer loop we use the performance on the target task as a score for meta-updating the SE population. We show empirically that our method is capable of learning SEs for two discrete-action-space tasks (CartPole-v0 and Acrobot-v1) that allow us to train agents more robustly and with up to 60% fewer steps. Not only do we show in experiments with 4000 evaluations that the SEs are robust against hyperparameter changes such as the learning rate, batch sizes and network sizes, we also show that SEs trained with DDQN agents transfer in limited ways to a discrete-action-space version of TD3 and very well to Dueling DDQN.

📄 PDF Abstract BibTeX arXiv:2101.09721

Code (1)

automl/learning_environments 공식 구현 pytorch

Tasks

Acrobotreinforcement-learningReinforcement LearningReinforcement Learning (RL)

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Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Adam 설명 없음
Target Policy Smoothing Target Policy Smoothing is a regularization strategy for the value function in reinforcement learning. Deterministic policies can overfit to narrow peaks in the value…
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Clipped Double Q-learning 설명 없음
TD3 TD3 builds on the DDPG algorithm for reinforcement learning, with a couple of modifications aimed at tackling overestimation bias…

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