paper-with-me

홈 › Papers

Learning to Design and Construct Bridge without Blueprint

2021-08-05 · Yunfei Li, Tao Kong, Lei LI, Yifeng Li, Yi Wu

Autonomous assembly has been a desired functionality of many intelligent robot systems. We study a new challenging assembly task, designing and constructing a bridge without a blueprint. In this task, the robot needs to first design a feasible bridge architecture for arbitrarily wide cliffs and then manipulate the blocks reliably to construct a stable bridge according to the proposed design. In this paper, we propose a bi-level approach to tackle this task. At the high level, the system learns a bridge blueprint policy in a physical simulator using deep reinforcement learning and curriculum learning. A policy is represented as an attention-based neural network with object-centric input, which enables generalization to different numbers of blocks and cliff widths. For low-level control, we implement a motion-planning-based policy for real-robot motion control, which can be directly combined with a trained blueprint policy for real-world bridge construction without tuning. In our field study, our bi-level robot system demonstrates the capability of manipulating blocks to construct a diverse set of bridges with different architectures.

📄 PDF Abstract BibTeX arXiv:2108.02439

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement LearningMotion Planning

Similar Papers 제목 키워드 기반

Learning Design and Construction with Varying-Sized Materials via Prioritized Memory Resets

2022-04-12 · Yunfei Li, Tao Kong, Lei LI, Yi Wu

Can a robot autonomously learn to design and construct a bridge from varying-sized blocks without a blueprint? It is a challenging task with long horizon and sparse reward -- the robot has to figure out physically stable…

Motion Planning

Towards Automatic Design of Factorio Blueprints

2023-10-02 · Sean Patterson, Joan Espasa, Mun See Chang, Ruth Hoffmann

Factorio is a 2D construction and management simulation video game about building automated factories to produce items of increasing complexity. A core feature of the game is its blueprint system, which allows players to…

Management

LayerTracer: Cognitive-Aligned Layered SVG Synthesis via Diffusion Transformer

2025-02-03 · Yiren Song, Danze Chen, Mike Zheng Shou

Generating cognitive-aligned layered SVGs remains challenging due to existing methods' tendencies toward either oversimplified single-layer outputs or optimization-induced shape redundancies. We propose LayerTracer, a di…

SLVR: Super-Light Visual Reconstruction via Blueprint Controllable Convolutions and Exploring Feature Diversity Representation

2025-01-01 · CVPR 2025 1 · Ning Ni, Libao Zhang

Recently, improving the residual structure and designing efficient convolutions have become important branches of lightweight visual reconstruction model design. We have observed that the feature addition mode (FAM) …

DiversitySuper-Resolution

Kling-Avatar: Grounding Multimodal Instructions for Cascaded Long-Duration Avatar Animation Synthesis

2025-09-11 · Yikang Ding, Jiwen Liu, Wenyuan Zhang, Zekun Wang 외 arxiv

Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual…

Domain GeneralizationVideo Generation