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Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids

2025-09-06 · Arturo Flores Alvarez, Fatemeh Zargarbashi, Havel Liu, Shiqi Wang, Liam Edwards, Jessica Anz, Alex Xu, Fan Shi, Stelian Coros, Dennis W. Hong arxiv

We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.

📄 PDF Abstract BibTeX arXiv:2509.05581

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