paper-with-me

Papers

Learning Underwater Active Perception in Simulation

2025-04-23 · Alexandre Cardaillac, Donald G. Dansereau

When employing underwater vehicles for the autonomous inspection of assets, it is crucial to consider and assess the water conditions. Indeed, they have a significant impact on the visibility, which also affects robotic operations. Turbidity can jeopardise the whole mission as it may prevent correct visual documentation of the inspected structures. Previous works have introduced methods to adapt to turbidity and backscattering, however, they also include manoeuvring and setup constraints. We propose a simple yet efficient approach to enable high-quality image acquisition of assets in a broad range of water conditions. This active perception framework includes a multi-layer perceptron (MLP) trained to predict image quality given a distance to a target and artificial light intensity. We generated a large synthetic dataset including ten water types with different levels of turbidity and backscattering. For this, we modified the modelling software Blender to better account for the underwater light propagation properties. We validated the approach in simulation and showed significant improvements in visual coverage and quality of imagery compared to traditional approaches. The project code is available on our project page at https://roboticimaging.org/Projects/ActiveUW/.

📄 PDF Abstract BibTeX arXiv:2504.17817

Code (0)

등록된 구현이 없습니다.

Methods 이 논문이 사용한 방법론

Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
RoIAlign Region of Interest Align, or RoIAlign, is an operation for extracting a small feature map from each RoI in detection and segmentation based tasks. It removes the harsh…
RoIPool 설명 없음

Similar Papers 제목 키워드 기반

OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework

2025-03-03 · Jingyu Song, Haoyu Ma, Onur Bagoren, Advaith V. Sethuraman 외

Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators.…

GPUSensor ModelingSynthetic Data Generation

A Sonar-Visual Dataset for Cross-Modal Underwater Robot Perception

2026-05-31 · Weitung Chen, Phil Tinn, Per Gunnar Auran, Martin Ludvigsen 외 arxiv

Underwater robots typically use both cameras and sonar for perception to leverage the rich semantic details of vision and the robust range measurements of acoustics. However, learning to map between these modalities via …

Toward Gripper-Integrated Active Electrosense for Pre-Contact Sensing in Underwater Soft Grippers

2026-06-02 · Ahsan Tanveer, Muhammad Hamza, Waqar Hussain Afridi, Chen Wang 외 arxiv

Underwater manipulation often occurs under degraded visibility due to turbidity, glare, and gripper occlusion, limiting the reliability of vision-based perception during approach and grasping. In such settings, soft grip…

Improving the perception of visual fiducial markers in the field using Adaptive Active Exposure Control

2024-04-18 · Ziang Ren, Samuel Lensgraf, Alberto Quattrini Li

Accurate localization is fundamental for autonomous underwater vehicles (AUVs) to carry out precise tasks, such as manipulation and construction. Vision-based solutions using fiducial marker are promising, but extremely …

Image EnhancementState Estimation

AquaStereo: Enabling Underwater Stereo Matching via Depth-Conditioned Diffusion and Geometry Self-Distillation

2026-07-05 · Qizhe Wei, Yingping Liang, Shaodi You, Ying Fu arxiv

Learning-based stereo matching models struggle in underwater environments due to scarce in-domain data and the difficulty of extracting discriminative correspondences from degraded imagery. In this work, we present $\tex…

Zero-shot Generalization