paper-with-me

홈 › Papers

LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

2023-11-28 · Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang

Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as Structure-from-Motion (SfM) points can grow to millions, often requiring gigabyte-level disk space for a single unbounded scene. This growth presents scalability challenges and hinders splatting efficiency. To address this, we introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format. Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction, and applies a pruning and recovery process to reduce redundancy while preserving visual quality. Knowledge distillation and pseudo-view augmentation then transfer spherical harmonic coefficients to a lower degree, yielding compact representations. Gaussian Vector Quantization, based on each Gaussian's global significance, further lowers bitwidth with minimal accuracy loss. LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework, enabling efficient complex scene representation on the Mip-NeRF 360 and Tank & Temple datasets. The proposed Gaussian pruning approach is also adaptable to other 3D representations (e.g., Scaffold-GS), demonstrating strong generalization capabilities.

📄 PDF Abstract BibTeX arXiv:2311.17245

Code (1)

VITA-Group/LightGaussian 공식 구현 pytorch

Tasks

Knowledge DistillationNeRFNetwork PruningNeural RenderingNovel View SynthesisQuantizationTransfer Learning

Methods 이 논문이 사용한 방법론

Knowledge Distillation A very simple way to improve the performance of almost any machine learning algorithm is to train many different models on the same data and then to average their predictions.…
Pruning 설명 없음

Similar Papers 제목 키워드 기반

SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting

2025-08-05 · Liheng Zhang, Weihao Yu, Zubo Lu, Haozhi Gu 외 arxiv

Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and lim…

Novel View Synthesis

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

2026-06-01 · Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu 외 arxiv

3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely …

Novel View Synthesis

Posterior Coreset Construction with Kernelized Stein Discrepancy for Model-Based Reinforcement Learning

2022-06-02 · Souradip Chakraborty, Amrit Singh Bedi, Alec Koppel, Brian M. Sadler 외

Model-based approaches to reinforcement learning (MBRL) exhibit favorable performance in practice, but their theoretical guarantees in large spaces are mostly restricted to the setting when transition model is Gaussian o…

continuous-controlContinuous ControlModel-based Reinforcement Learningreinforcement-learning+1

HAC++: Towards 100X Compression of 3D Gaussian Splatting

2025-01-21 · Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi 외

3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitat…

3DGSAttributeNovel View SynthesisQuantization

HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression

2024-03-21 · Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi 외

3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitat…

3DGSAttributeNovel View SynthesisQuantization