LOD-GS: Achieving Levels of Detail using Scalable Gaussian Soup
Current 3D Gaussian Splatting methods often overlook structured information, leading to disorganized 3D Gaussians that compromise memory and structure efficiency, particularly in Level-of-Detail (LOD) management. This inefficiency results in excessive memory use, limiting their application in resource-sensitive environments like virtual reality and interactive simulations. To overcome these challenges, we introduce a scalable Gaussian Soup that enables high-performance LOD management with progressively reduced memory usage. Our method utilizes triangle primitives with Gaussian splats embedded and adaptive pruning/growing strategies to ensure high-quality scene rendering with significantly reduced memory demands. By embedding neural Gaussians within the triangle primitives through the triangle-MLP, we achieve further memory savings while maintaining rendering fidelity. Experimental results demonstrate that our approach achieves consistently superior performance than recent leading techniques across various LOD while progressively reducing memory usage.
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