paper-with-me

Papers

Lucid Dreaming for Experience Replay: Refreshing Past States with the Current Policy

2020-09-29 · Yunshu Du, Garrett Warnell, Assefaw Gebremedhin, Peter Stone, Matthew E. Taylor

Experience replay (ER) improves the data efficiency of off-policy reinforcement learning (RL) algorithms by allowing an agent to store and reuse its past experiences in a replay buffer. While many techniques have been proposed to enhance ER by biasing how experiences are sampled from the buffer, thus far they have not considered strategies for refreshing experiences inside the buffer. In this work, we introduce Lucid Dreaming for Experience Replay (LiDER), a conceptually new framework that allows replay experiences to be refreshed by leveraging the agent's current policy. LiDER consists of three steps: First, LiDER moves an agent back to a past state. Second, from that state, LiDER then lets the agent execute a sequence of actions by following its current policy -- as if the agent were "dreaming" about the past and can try out different behaviors to encounter new experiences in the dream. Third, LiDER stores and reuses the new experience if it turned out better than what the agent previously experienced, i.e., to refresh its memories. LiDER is designed to be easily incorporated into off-policy, multi-worker RL algorithms that use ER; we present in this work a case study of applying LiDER to an actor-critic based algorithm. Results show LiDER consistently improves performance over the baseline in six Atari 2600 games. Our open-source implementation of LiDER and the data used to generate all plots in this work are available at github.com/duyunshu/lucid-dreaming-for-exp-replay.

📄 PDF Abstract BibTeX arXiv:2009.13736

Code (1)

duyunshu/lucid-dreaming-for-exp-replay 공식 구현 tf

Tasks

Atari GamesReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

Similar Papers 제목 키워드 기반

Learning cortical representations through perturbed and adversarial dreaming

2021-09-09 · Nicolas Deperrois, Mihai A. Petrovici, Walter Senn, Jakob Jordan

Humans and other animals learn to extract general concepts from sensory experience without extensive teaching. This ability is thought to be facilitated by offline states like sleep where previous experiences are systemi…

Learning Semantic Representations

Tinnitus, lucid dreaming and awakening. An online survey and theoretical implications

2025-04-02 · Robin Guillard, Nicolas Dauman, Aurélien Cadix, Charlotte Glabasnia Linck 외

(1) Background: Tinnitus is the perception of phantom sound in the absence of a corresponding external source. Previous studies reported that the presence of tinnitus is notably absent during dreams. This study aimed at …

LucidDreaming: Controllable Object-Centric 3D Generation

2023-11-30 · Zhaoning Wang, Ming Li, Chen Chen

With the recent development of generative models, Text-to-3D generations have also seen significant growth, opening a door for creating video-game 3D assets from a more general public. Nonetheless, people without any pro…

3D GenerationBenchmarkingLanguage ModellingLarge Language Model+3

Towards a Passive BCI to Induce Lucid Dream

2019-04-29

Lucid dreaming (LD) is a phenomenon during which the person is aware that he/she dreaming and is able to control the dream content. Studies have shown that only 20% of people can experience lucid dreams on a regular basi…

EEGElectroencephalogram (EEG)

Experience Replay Optimization

2019-06-19 · Daochen Zha, Kwei-Herng Lai, Kaixiong Zhou, Xia Hu

Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences …

continuous-controlContinuous Controlreinforcement-learningReinforcement Learning+1