Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not always readily available. Recent advancements in video diffusion models have shown remarkable imagination capabilities, yet their 2D nature limits the applications to simulation where a robot needs to navigate and interact with the environment. In this paper, we propose a self-distillation framework that aims to distill the implicit 3D knowledge in the video diffusion models into an explicit 3D Gaussian Splatting (3DGS) representation, eliminating the need for multi-view training data. Specifically, we augment the typical RGB decoder with a 3DGS decoder, which is supervised by the output of the RGB decoder. In this approach, the 3DGS decoder can be purely trained with synthetic data generated by video diffusion models. At inference time, our model can synthesize 3D scenes from either a text prompt or a single image for real-time rendering. Our framework further extends to dynamic 3D scene generation from a monocular input video. Experimental results show that our framework achieves state-of-the-art performance in static and dynamic 3D scene generation.
Code (0)
등록된 구현이 없습니다.
Tasks
Autonomous Driving3D ReconstructionScene GenerationSimilar Papers 제목 키워드 기반
Lyra 2.0: Explorable Generative 3D Worlds
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. T…
Video GenerationGen3R: 3D Scene Generation Meets Feed-Forward Reconstruction
We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric la…
Scene Generation3D GenerationPoint CloudsGR3EN: Generative Relighting for 3D Environments
We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and…
Inverse Rendering3D ReconstructionCompressing Scene Dynamics: A Generative Approach
This paper proposes to learn generative priors from the motion patterns instead of video contents for generative video compression. The priors are derived from small motion dynamics in common scenes such as swinging tree…
DecoderVideo CompressionReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scen…
3D Scene Reconstruction