paper-with-me

홈 › Papers

ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI

2024-10-01 · Stone Tao, Fanbo Xiang, Arth Shukla, Yuzhe Qin, Xander Hinrichsen, Xiaodi Yuan, Chen Bao, Xinsong Lin, Yulin Liu, Tse-kai Chan, Yuan Gao, Xuanlin Li, Tongzhou Mu, Nan Xiao, Arnav Gurha, Viswesh Nagaswamy Rajesh, Yong Woo Choi, Yen-Ru Chen, Zhiao Huang, Roberto Calandra, Rui Chen, Shan Luo, Hao Su

Simulation has enabled unprecedented compute-scalable approaches to robot learning. However, many existing simulation frameworks typically support a narrow range of scenes/tasks and lack features critical for scaling generalizable robotics and sim2real. We introduce and open source ManiSkill3, the fastest state-visual GPU parallelized robotics simulator with contact-rich physics targeting generalizable manipulation. ManiSkill3 supports GPU parallelization of many aspects including simulation+rendering, heterogeneous simulation, pointclouds/voxels visual input, and more. Simulation with rendering on ManiSkill3 can run 10-1000x faster with 2-3x less GPU memory usage than other platforms, achieving up to 30,000+ FPS in benchmarked environments due to minimal python/pytorch overhead in the system, simulation on the GPU, and the use of the SAPIEN parallel rendering system. Tasks that used to take hours to train can now take minutes. We further provide the most comprehensive range of GPU parallelized environments/tasks spanning 12 distinct domains including but not limited to mobile manipulation for tasks such as drawing, humanoids, and dextrous manipulation in realistic scenes designed by artists or real-world digital twins. In addition, millions of demonstration frames are provided from motion planning, RL, and teleoperation. ManiSkill3 also provides a comprehensive set of baselines that span popular RL and learning-from-demonstrations algorithms.

📄 PDF Abstract BibTeX arXiv:2410.00425

Code (1)

haosulab/ManiSkill 공식 구현 pytorch

Tasks

GPUImitation LearningMotion PlanningReinforcement Learning

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

Similar Papers 제목 키워드 기반

ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills

2023-02-09 · Jiayuan Gu, Fanbo Xiang, Xuanlin Li, Zhan Ling 외

Generalizable manipulation skills, which can be composed to tackle long-horizon and complex daily chores, are one of the cornerstones of Embodied AI. However, existing benchmarks, mostly composed of a suite of simulatabl…

GPUImitation LearningReinforcement Learning (RL)Robot Manipulation

Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks

2025-07-31 · Viraj Joshi, Zifan Xu, Bo Liu, Peter Stone 외 arxiv

Multi-task Reinforcement Learning (MTRL) has emerged as a critical training paradigm for applying reinforcement learning (RL) to a set of complex real-world robotic tasks, which demands a generalizable and robust policy.…

Reinforcement Learning

A Two-stage Fine-tuning Strategy for Generalizable Manipulation Skill of Embodied AI

2023-07-21 · Fang Gao, Xuetao Li, Jun Yu, Feng Shaung

The advent of Chat-GPT has led to a surge of interest in Embodied AI. However, many existing Embodied AI models heavily rely on massive interactions with training environments, which may not be practical in real-world si…

RLinf-VLA: A Unified and Efficient Framework for Reinforcement Learning of Vision-Language-Action Models

2025-10-08 · Hongzhi Zang, Mingjie Wei, Si Xu, Yongji Wu 외 arxiv

Recent advances in vision-language-action (VLA) models have motivated the extension of their capabilities to embodied settings, where reinforcement learning (RL) offers a principled way to optimize task success through i…

Reinforcement Learning

ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations

2021-07-30 · Tongzhou Mu, Zhan Ling, Fanbo Xiang, Derek Yang 외

Object manipulation from 3D visual inputs poses many challenges on building generalizable perception and policy models. However, 3D assets in existing benchmarks mostly lack the diversity of 3D shapes that align with rea…