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Papers

MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer

2022-06-20 · Jeewon Jeon, Woojun Kim, Whiyoung Jung, Youngchul Sung

In this paper, we consider cooperative multi-agent reinforcement learning (MARL) with sparse reward. To tackle this problem, we propose a novel method named MASER: MARL with subgoals generated from experience replay buffer. Under the widely-used assumption of centralized training with decentralized execution and consistent Q-value decomposition for MARL, MASER automatically generates proper subgoals for multiple agents from the experience replay buffer by considering both individual Q-value and total Q-value. Then, MASER designs individual intrinsic reward for each agent based on actionable representation relevant to Q-learning so that the agents reach their subgoals while maximizing the joint action value. Numerical results show that MASER significantly outperforms StarCraft II micromanagement benchmark compared to other state-of-the-art MARL algorithms.

📄 PDF Abstract BibTeX arXiv:2206.10607

Code (1)

jiwonjeon9603/maser 공식 구현 pytorch

Tasks

Multi-agent Reinforcement LearningQ-Learningreinforcement-learningReinforcement Learning (RL)StarcraftStarcraft II

Methods 이 논문이 사용한 방법론

Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…

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