paper-with-me

Papers

MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing

2024-04-29 · CVPR 2025 1 · Cong Wang, Di Kang, He-Yi Sun, Shen-Han Qian, Zi-Xuan Wang, Linchao Bao, Song-Hai Zhang

Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings for all different head components simultaneously since they use one single representation to model components with drastically different characteristics (e.g., skin vs. hair). In this paper, we propose a Hybrid Mesh-Gaussian Head Avatar (MeGA) that models different head components with more suitable representations. Specifically, we select an enhanced FLAME mesh as our facial representation and predict a UV displacement map to provide per-vertex offsets for improved personalized geometric details. To achieve photorealistic renderings, we obtain facial colors using deferred neural rendering and disentangle neural textures into three meaningful parts. For hair modeling, we first build a static canonical hair using 3D Gaussian Splatting. A rigid transformation and an MLP-based deformation field are further applied to handle complex dynamic expressions. Combined with our occlusion-aware blending, MeGA generates higher-fidelity renderings for the whole head and naturally supports more downstream tasks. Experiments on the NeRSemble dataset demonstrate the effectiveness of our designs, outperforming previous state-of-the-art methods and supporting various editing functionalities, including hairstyle alteration and texture editing.

📄 PDF Abstract BibTeX arXiv:2404.19026

Code (0)

등록된 구현이 없습니다.

Tasks

Neural Rendering

Similar Papers 제목 키워드 기반

SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

2024-03-08 · CVPR 2024 1 · Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang 외

We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We dis…

GPU

Hybrid Explicit Representation for Ultra-Realistic Head Avatars

2024-03-18 · Hongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li 외

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advan…

3DGSNovel View Synthesis

HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars

2025-01-01 · CVPR 2025 1 · Hongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li 외

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real time (\geq 30 fps at 2048 x1334 resolution). First, we propose a hybrid explicit representation that combines the adva…

3DGS

Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering

2025-12-17 · Divam Gupta, Anuj Pahuja, Nemanja Bartolovic, Tomas Simon 외 arxiv

We present Gaussian Pixel Codec Avatars (GPiCA), photorealistic head avatars that can be generated from multi-view images and efficiently rendered on mobile devices. GPiCA utilizes a unique hybrid representation that com…

OMEGA-Avatar: One-shot Modeling of 360° Gaussian Avatars

2026-02-12 · Zehao Xia, Yiqun Wang, Zhengda Lu, Kai Liu 외 arxiv

Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360° full-…