MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation
3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission and storage. Current works design compact models to replace the substantial volume and attributes of 3D Gaussians, along with intensive training to distill information. These endeavors demand considerable training time, presenting formidable hurdles for practical deployment. To this end, we propose MesonGS, a codec for post-training compression of 3D Gaussians. Initially, we introduce a measurement criterion that considers both view-dependent and view-independent factors to assess the impact of each Gaussian point on the rendering output, enabling the removal of insignificant points. Subsequently, we decrease the entropy of attributes through two transformations that complement subsequent entropy coding techniques to enhance the file compression rate. More specifically, we first replace rotation quaternions with Euler angles; then, we apply region adaptive hierarchical transform to key attributes to reduce entropy. Lastly, we adopt finer-grained quantization to avoid excessive information loss. Moreover, a well-crafted finetune scheme is devised to restore quality. Extensive experiments demonstrate that MesonGS significantly reduces the size of 3D Gaussians while preserving competitive quality.
Code (0)
등록된 구현이 없습니다.
Tasks
AttributeNovel View SynthesisQuantizationMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely o…
Novel View SynthesisTC-GS: Tri-plane based compression for 3D Gaussian Splatting
Recently, 3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed. However, the substantial data volume of 3DGS and its attributes imp…
3DGSDecoderNovel View SynthesisPositionHAC++: Towards 100X Compression of 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitat…
3DGSAttributeNovel View SynthesisQuantizationHAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitat…
3DGSAttributeNovel View SynthesisQuantizationAdaptive Voxelization for Transform coding of 3D Gaussian splatting data
We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can …
3DGS