paper-with-me

홈 › Papers

Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application

2024-02-08 · Bumsoo Kim, Sanghyun Byun, Yonghoon Jung, Wonseop Shin, Sareer UI Amin, Sanghyun Seo

In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/

📄 PDF Abstract BibTeX arXiv:2402.05448

Code (0)

등록된 구현이 없습니다.

Tasks

Image GenerationMinecraftText-based Image Editingtext-guided-image-editingTexture Synthesis

Methods 이 논문이 사용한 방법론

R1 Regularization R_INLINE_MATH_1 Regularization is a regularization technique and gradient penalty for training [generative adversarial…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
HuMan(Expedia)||How do I get a human at Expedia? How do I get a human at Expedia? How Do I Get a Human at Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Real-Time Help & Exclusive…
Adaptive Instance Normalization 설명 없음
Feedforward Network A Feedforward Network, or a Multilayer Perceptron (MLP), is a neural network with solely densely connected layers. This is the classic neural network architecture of the…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
StyleGAN 설명 없음

Similar Papers 제목 키워드 기반

BLOCK: An Open-Source Bi-Stage MLLM Character-to-Skin Pipeline for Minecraft

2026-03-04 · Hengquan Guo arxiv

We present \textbf{BLOCK}, an open-source bi-stage character-to-skin pipeline that generates pixel-perfect Minecraft skins from arbitrary character concepts. BLOCK decomposes the problem into (i) a \textbf{3D preview syn…

World-GAN: a Generative Model for Minecraft Worlds

2021-06-18 · Maren Awiszus, Frederik Schubert, Bodo Rosenhahn

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architectu…

Generative Adversarial NetworkMinecraft

Generating Redstone Style Cities in Minecraft

2023-07-19 · Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city genera…

Layout GenerationMinecraft

3D Building Generation in Minecraft via Large Language Models

2024-06-13 · Shiying Hu, Zengrong Huang, Chengpeng Hu, Jialin Liu

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate th…

MinecraftSokoban

Generative Design in Minecraft (GDMC), Settlement Generation Competition

2018-03-27 · Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (…

Minecraft