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Model Predictive Control and Reinforcement Learning: A Unified Framework Based on Dynamic Programming

2024-06-02 · Dimitri P. Bertsekas

In this paper we describe a new conceptual framework that connects approximate Dynamic Programming (DP), Model Predictive Control (MPC), and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed largely independently of each other and operate in synergy through the powerful mechanism of Newton's method. We call them the off-line training and the on-line play algorithms. The names are borrowed from some of the major successes of RL involving games; primary examples are the recent (2017) AlphaZero program (which plays chess, [SHS17], [SSS17]), and the similarly structured and earlier (1990s) TD-Gammon program (which plays backgammon, [Tes94], [Tes95], [TeG96]). In these game contexts, the off-line training algorithm is the method used to teach the program how to evaluate positions and to generate good moves at any given position, while the on-line play algorithm is the method used to play in real time against human or computer opponents. Significantly, the synergy between off-line training and on-line play also underlies MPC (as well as other major classes of sequential decision problems), and indeed the MPC design architecture is very similar to the one of AlphaZero and TD-Gammon. This conceptual insight provides a vehicle for bridging the cultural gap between RL and MPC, and sheds new light on some fundamental issues in MPC. These include the enhancement of stability properties through rollout, the treatment of uncertainty through the use of certainty equivalence, the resilience of MPC in adaptive control settings that involve changing system parameters, and the insights provided by the superlinear performance bounds implied by Newton's method.

📄 PDF Abstract BibTeX arXiv:2406.00592

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Model Predictive ControlReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Accumulating Eligibility Trace An Accumulating Eligibility Trace is a type of eligibility trace where the trace increments in an accumulative way. For…
AlphaZero AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.
Feedforward Network A Feedforward Network, or a Multilayer Perceptron (MLP), is a neural network with solely densely connected layers. This is the classic neural network architecture of the…
TD Lambda TD_INLINE_MATH_1 is a generalisation of TD_INLINE_MATH_2 reinforcement learning algorithms, but it employs an [eligibility…
TD-Gammon TD-Gammon is a game-learning architecture for playing backgammon. It involves the use of a $TD\left(\lambda\right)$ learning algorithm and a feedforward neural…

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