NEURAL MARIONETTE: A Transformer-based Multi-action Human Motion Synthesis System
We present a neural network-based system for long-term, multi-action human motion synthesis. The system, dubbed as NEURAL MARIONETTE, can produce high-quality and meaningful motions with smooth transitions from simple user input, including a sequence of action tags with expected action duration, and optionally a hand-drawn moving trajectory if the user specifies. The core of our system is a novel Transformer-based motion generation model, namely MARIONET, which can generate diverse motions given action tags. Different from existing motion generation models, MARIONET utilizes contextual information from the past motion clip and future action tag, dedicated to generating actions that can smoothly blend historical and future actions. Specifically, MARIONET first encodes target action tag and contextual information into an action-level latent code. The code is unfolded into frame-level control signals via a time unrolling module, which could be then combined with other frame-level control signals like the target trajectory. Motion frames are then generated in an auto-regressive way. By sequentially applying MARIONET, the system NEURAL MARIONETTE can robustly generate long-term, multi-action motions with the help of two simple schemes, namely "Shadow Start" and "Action Revision". Along with the novel system, we also present a new dataset dedicated to the multi-action motion synthesis task, which contains both action tags and their contextual information. Extensive experiments are conducted to study the action accuracy, naturalism, and transition smoothness of the motions generated by our system.
Code (0)
등록된 구현이 없습니다.
Tasks
Motion GenerationMotion SynthesisRolling Shutter CorrectionTAGMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidance
We present Motion Marionette, a zero-shot framework for rigid motion transfer from monocular source videos to single-view target images. Previous works typically employ geometric, generative, or simulation priors to guid…
Video GenerationNeural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video
We present Neural Marionette, an unsupervised approach that discovers the skeletal structure from a dynamic sequence and learns to generate diverse motions that are consistent with the observed motion dynamics. Given a v…
motion retargetingMarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets
When there is a mismatch between the target identity and the driver identity, face reenactment suffers severe degradation in the quality of the result, especially in a few-shot setting. The identity preservation problem,…
DisentanglementFace ReenactmentActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation
We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action…
Motion GenerationMarionette: Predicting World States, Rendering Geometry, Painting Appearance
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same gener…