paper-with-me

Papers

Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

2022-11-21 · CVPR 2023 1 · Jingxiang Sun, Xuan Wang, Lizhen Wang, Xiaoyu Li, Yong Zhang, Hongwen Zhang, Yebin Liu

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expression control but cannot handle topological changes caused by hair and accessories, while implicit ones can model varied topologies but have limited generalization caused by the unconstrained deformation fields. We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images. To achieve both deformation accuracy and topological flexibility, we propose a 3D representation called Generative Texture-Rasterized Tri-planes. The proposed representation learns Generative Neural Textures on top of parametric mesh templates and then projects them into three orthogonal-viewed feature planes through rasterization, forming a tri-plane feature representation for volume rendering. In this way, we combine both fine-grained expression control of mesh-guided explicit deformation and the flexibility of implicit volumetric representation. We further propose specific modules for modeling mouth interior which is not taken into account by 3DMM. Our method demonstrates state-of-the-art 3D-aware synthesis quality and animation ability through extensive experiments. Furthermore, serving as 3D prior, our animatable 3D representation boosts multiple applications including one-shot facial avatars and 3D-aware stylization.

📄 PDF Abstract BibTeX arXiv:2211.11208

Code (2)

MrTornado24/FENeRF 공식 구현 pytorch
mrtornado24/next3d pytorch

Tasks

Face Model

Similar Papers 제목 키워드 기반

BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis

2023-11-09 · Hao-Bin Duan, Miao Wang, Jin-Chuan Shi, Xu-Chuan Chen 외

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results…

Face ReenactmentNeRF

Unsupervised Learning of Style-Aware Facial Animation from Real Acting Performances

2023-06-16 · Wolfgang Paier, Anna Hilsmann, Peter Eisert

This paper presents a novel approach for text/speech-driven animation of a photo-realistic head model based on blend-shape geometry, dynamic textures, and neural rendering. Training a VAE for geometry and texture yields …

Neural Rendering

GETAvatar: Generative Textured Meshes for Animatable Human Avatars

2023-10-04 · ICCV 2023 1 · Xuanmeng Zhang, Jianfeng Zhang, Rohan Chacko, Hongyi Xu 외

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods stru…

Image Generation

Mesh-Learner: Texturing Mesh with Spherical Harmonics

2025-04-28 · Yunfei Wan, Jianheng Liu, Jiarong Lin, Fu Zhang

In this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) texture (i.e.…

3D ReconstructionCPUGPU

EAvatar: Expression-Aware Head Avatar Reconstruction with Generative Geometry Priors

2025-08-19 · Shikun Zhang, Cunjian Chen, Yiqun Wang, Qiuhong Ke 외 arxiv

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometr…