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On-line Policy Improvement using Monte-Carlo Search

2025-01-09 · Gerald Tesauro, Gregory R. Galperin

We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial policy to make decisions in each step of the simulation. The action maximizing the measured expected reward is then taken, resulting in an improved policy. Our algorithm is easily parallelizable and has been implemented on the IBM SP1 and SP2 parallel-RISC supercomputers. We have obtained promising initial results in applying this algorithm to the domain of backgammon. Results are reported for a wide variety of initial policies, ranging from a random policy to TD-Gammon, an extremely strong multi-layer neural network. In each case, the Monte-Carlo algorithm gives a substantial reduction, by as much as a factor of 5 or more, in the error rate of the base players. The algorithm is also potentially useful in many other adaptive control applications in which it is possible to simulate the environment.

📄 PDF Abstract BibTeX arXiv:2501.05407

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Methods 이 논문이 사용한 방법론

Accumulating Eligibility Trace An Accumulating Eligibility Trace is a type of eligibility trace where the trace increments in an accumulative way. For…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
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Feedforward Network A Feedforward Network, or a Multilayer Perceptron (MLP), is a neural network with solely densely connected layers. This is the classic neural network architecture of the…
TD-Gammon TD-Gammon is a game-learning architecture for playing backgammon. It involves the use of a $TD\left(\lambda\right)$ learning algorithm and a feedforward neural…
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