paper-with-me

홈 › Papers

PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception

2025-10-20 · Kaichen Zhou, Yuhan Wang, Grace Chen, Xinhai Chang, Gaspard Beaudouin, Fangneng Zhan, Paul Pu Liang, Mengyu Wang arxiv

Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction and point cloud reconstruction - all without post-processing. A central challenge in multitask 4D reconstruction is the inherent conflict between tasks: accurate camera pose estimation requires suppressing dynamic regions, while geometry reconstruction requires modeling them. To resolve this tension, we propose a dynamics aware aggregator that disentangles static and dynamic information by predicting a dynamics-aware mask - suppressing motion cues for pose estimation while amplifying them for geometry reconstruction. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. Necessary code and additional demos are available at Link: https://page4d.github.io/, including both the training-and-inference masking variant and the training-only masking variant (= VGGT architecture at inference). Keywords: VGGT-4D, 4D Perception, Dynamic Scene Reconstruction.

📄 PDF Abstract BibTeX arXiv:2510.17568

Code (0)

등록된 구현이 없습니다.

Tasks

Camera Pose EstimationDepth Estimation

Similar Papers 제목 키워드 기반

FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor Attention

2025-12-01 · Zipeng Wang, Dan Xu arxiv

3D reconstruction from multi-view images is a core challenge in computer vision. Recently, feed-forward methods have emerged as efficient and robust alternatives to traditional per-scene optimization techniques. Among th…

3D Reconstruction

VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation

2026-03-19 · Jiayi Yuan, Haobo Jiang, De Wen Soh, Na Zhao arxiv

This paper presents VGGT-360, a novel training-free framework for zero-shot, geometry-consistent panoramic depth estimation. Unlike prior view-independent training-free approaches, VGGT-360 reformulates the task as panor…

3D ReconstructionDepth Estimation

LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging

2025-12-04 · Zhijian Shu, Cheng Lin, Tao Xie, Wei Yin 외 arxiv

3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However, it is time-consuming and memory-intensive for long sequences, limiting application to l…

3D Reconstruction

FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry

2026-03-08 · Zhisong Xu, Takeshi Oishi arxiv

Streaming Visual Geometry Transformers such as StreamVGGT enable strong online 3D perception, but their KV-cache grows unbounded over long streams, limiting practical deployment. We study bounded-memory streaming geometr…

Camera Pose Estimation3D ReconstructionDepth Estimation

OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer

2026-03-06 · Si-Yu Lu, Po-Ting Chen, Hui-Che Hsu, Sin-Ye Jhong 외 arxiv

Reconstructing 3D geometry from streaming video requires continuous inference under bounded resources. Recent geometric foundation models achieve impressive reconstruction quality through all-to-all attention, yet their …