PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation
We introduce PerpetualWonder, a hybrid generative simulator that enables long-horizon, action-conditioned 4D scene generation from a single image. Current works fail at this task because their physical state is decoupled from their visual representation, which prevents generative refinements to update the underlying physics for subsequent interactions. PerpetualWonder solves this by introducing the first true closed-loop system. It features a novel unified representation that creates a bidirectional link between the physical state and visual primitives, allowing generative refinements to correct both the dynamics and appearance. It also introduces a robust update mechanism that gathers supervision from multiple viewpoints to resolve optimization ambiguity. Experiments demonstrate that from a single image, PerpetualWonder can successfully simulate complex, multi-step interactions from long-horizon actions, maintaining physical plausibility and visual consistency.
Code (0)
등록된 구현이 없습니다.
Tasks
Scene GenerationSimilar Papers 제목 키워드 기반
SAGE: Scene Graph-Aware Guidance and Execution for Long-Horizon Manipulation Tasks
Successfully solving long-horizon manipulation tasks remains a fundamental challenge. These tasks involve extended action sequences and complex object interactions, presenting a critical gap between high-level symbolic p…
Continuous ControlImage InpaintingImage EditingSPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents
Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, a…
Video GenerationMagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
Recent interactive video world model methods generate scene evolution conditioned on user instructions. Although they achieve impressive results, two key limitations remain. First, they exhibit motion drift in complex en…
PAN: A World Model for General, Interactable, and Long-Horizon World Simulation
A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce real…
Video GenerationABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet v…