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Physical Informed-Inspired Deep Reinforcement Learning Based Bi-Level Programming for Microgrid Scheduling

2024-10-15 · Yang Li, Jiankai Gao, Yuanzheng Li, Chen Chen, Sen Li, Mohammad Shahidehpour, Zhe Chen

To coordinate the interests of operator and users in a microgrid under complex and changeable operating conditions, this paper proposes a microgrid scheduling model considering the thermal flexibility of thermostatically controlled loads and demand response by leveraging physical informed-inspired deep reinforcement learning (DRL) based bi-level programming. To overcome the non-convex limitations of karush-kuhn-tucker (KKT)-based methods, a novel optimization solution method based on DRL theory is proposed to handle the bi-level programming through alternate iterations between levels. Specifically, by combining a DRL algorithm named asynchronous advantage actor-critic (A3C) and automated machine learning-prioritized experience replay (AutoML-PER) strategy to improve the generalization performance of A3C to address the above problems, an improved A3C algorithm, called AutoML-PER-A3C, is designed to solve the upper-level problem; while the DOCPLEX optimizer is adopted to address the lower-level problem. In this solution process, AutoML is used to automatically optimize hyperparameters and PER improves learning efficiency and quality by extracting the most valuable samples. The test results demonstrate that the presented approach manages to reconcile the interests between multiple stakeholders in MG by fully exploiting various flexibility resources. Furthermore, in terms of economic viability and computational efficiency, the proposal vastly exceeds other advanced reinforcement learning methods.

📄 PDF Abstract BibTeX arXiv:2410.11932

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AutoMLComputational EfficiencyDeep Reinforcement Learningreinforcement-learningReinforcement LearningScheduling

Methods 이 논문이 사용한 방법론

Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Entropy Regularization 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
A3C A3C, Asynchronous Advantage Actor Critic, is a policy gradient algorithm in reinforcement learning that maintains a policy $\pi\left(a\_{t}\mid{s}\_{t}; \theta\right)$ and…
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

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