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Playing Nondeterministic Games through Planning with a Learned Model

2021-01-01 · Thomas Willkens, Jordan Pollack

The MuZero algorithm is known for achieving high-level performance on traditional zero-sum two-player games of perfect information such as chess, Go, and shogi, as well as visual, non-zero sum, single-player environments such as the Atari suite. Despite lacking a perfect simulator and employing a learned model of environmental dynamics, MuZero produces game-playing agents comparable to its predecessor AlphaZero. However, the current implementation of MuZero is restricted only to deterministic environments. This paper presents Nondeterministic MuZero (NDMZ), an extension of MuZero for nondeterministic, two-player, zero-sum games of perfect information. Borrowing from Nondeterministic Monte Carlo Tree Search and the theory of extensive-form games, NDMZ formalizes chance as a player in the game and incorporates it into the MuZero network architecture and tree search. Experiments show that NDMZ is capable of learning effective strategies and an accurate model of the game.

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Batch Normalization 설명 없음
Average Pooling 설명 없음
Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
Residual Connection 설명 없음
Residual Block Residual Blocks are skip-connection blocks that learn residual functions with reference to the layer inputs, instead of learning unreferenced functions. They were introduced…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
AlphaZero AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.

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