paper-with-me

Papers

PLGS: Robust Panoptic Lifting with 3D Gaussian Splatting

2024-10-23 · Yu Wang, Xiaobao Wei, Ming Lu, Guoliang Kang

Previous methods utilize the Neural Radiance Field (NeRF) for panoptic lifting, while their training and rendering speed are unsatisfactory. In contrast, 3D Gaussian Splatting (3DGS) has emerged as a prominent technique due to its rapid training and rendering speed. However, unlike NeRF, the conventional 3DGS may not satisfy the basic smoothness assumption as it does not rely on any parameterized structures to render (e.g., MLPs). Consequently, the conventional 3DGS is, in nature, more susceptible to noisy 2D mask supervision. In this paper, we propose a new method called PLGS that enables 3DGS to generate consistent panoptic segmentation masks from noisy 2D segmentation masks while maintaining superior efficiency compared to NeRF-based methods. Specifically, we build a panoptic-aware structured 3D Gaussian model to introduce smoothness and design effective noise reduction strategies. For the semantic field, instead of initialization with structure from motion, we construct reliable semantic anchor points to initialize the 3D Gaussians. We then use these anchor points as smooth regularization during training. Additionally, we present a self-training approach using pseudo labels generated by merging the rendered masks with the noisy masks to enhance the robustness of PLGS. For the instance field, we project the 2D instance masks into 3D space and match them with oriented bounding boxes to generate cross-view consistent instance masks for supervision. Experiments on various benchmarks demonstrate that our method outperforms previous state-of-the-art methods in terms of both segmentation quality and speed.

📄 PDF Abstract BibTeX arXiv:2410.17505

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSNeRFPanoptic Segmentation

Methods 이 논문이 사용한 방법론

SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

Similar Papers 제목 키워드 기반

PanopticSplatting: End-to-End Panoptic Gaussian Splatting

2025-03-23 · Yuxuan Xie, Xuan Yu, Changjian Jiang, Sitong Mao 외

Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However,…

global-optimizationNeRFScene Understanding

PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM

2024-12-31 · Runnan Chen, Zhaoqing Wang, Jiepeng Wang, Yuexin Ma 외

Understanding geometric, semantic, and instance information in 3D scenes from sequential video data is essential for applications in robotics and augmented reality. However, existing Simultaneous Localization and Mapping…

3D Instance Segmentation3D Reconstruction3D Scene Reconstruction3D Semantic Segmentation+5

Split&Splat: Zero-Shot Panoptic Segmentation via Explicit Instance Modeling and 3D Gaussian Splatting

2026-02-01 · Leonardo Monchieri, Elena Camuffo, Francesco Barbato, Pietro Zanuttigh 외 arxiv

3D Gaussian Splatting (GS) enables fast and high-quality scene reconstruction, but it lacks an object-consistent and semantically aware structure. We propose Split&Splat, a framework for panoptic scene reconstruction usi…

Panoptic Segmentation

NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

2026-04-24 · Zaiyan Yang, Xinpeng Liu, Heng Guo, Jinglei Shi 외 arxiv

We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D…

OnlinePG: Online Open-Vocabulary Panoptic Mapping with 3D Gaussian Splatting

2026-03-19 · Hongjia Zhai, Qi Zhang, Xiaokun Pan, Xiyu Zhang 외 arxiv

Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-lev…

Scene Understanding