paper-with-me

Papers

Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks

2022-05-03 · Xiaoyu Pan, Jiaming Mai, Xinwei Jiang, Dongxue Tang, Jingxiang Li, Tianjia Shao, Kun Zhou, Xiaogang Jin, Dinesh Manocha

We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates. Given a garment, we generate a simulation database and extract virtual bones from simulated mesh sequences using skin decomposition. At runtime, we separately compute low- and high-frequency deformations in a sequential manner. The low-frequency deformations are predicted by transferring body motions to virtual bones' motions, and the high-frequency deformations are estimated leveraging the global information of virtual bones' motions and local information extracted from low-frequency meshes. In addition, our method can estimate garment deformations caused by variations of the simulation parameters (e.g., fabric's bending stiffness) using an RBF kernel ensembling trained networks for different sets of simulation parameters. Through extensive comparisons, we show that our method outperforms state-of-the-art methods in terms of prediction accuracy of mesh deformations by about 20% in RMSE and 10% in Hausdorff distance and STED. The code and data are available at https://github.com/non-void/VirtualBones.

📄 PDF Abstract BibTeX arXiv:2205.01355

Code (1)

non-void/virtualbones 공식 구현 pytorch

Similar Papers 제목 키워드 기반

AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model

2024-01-27 · Beijia Chen, Yuefan Shen, Qing Shuai, Xiaowei Zhou 외

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realistic garment dynamics for loose-fitting c…

Towards Loose-Fitting Garment Animation via Generative Model of Deformation Decomposition

2023-12-22 · Yifu Liu, Xiaoxia Li, Zhiling Luo, Wei Zhou

Existing data-driven methods for garment animation, usually driven by linear skinning, although effective on tight garments, do not handle loose-fitting garments with complex deformations well. To address these limitatio…

Garment Recovery with Shape and Deformation Priors

2023-11-17 · CVPR 2024 1 · Ren Li, Corentin Dumery, Benoît Guillard, Pascal Fua

While modeling people wearing tight-fitting clothing has made great strides in recent years, loose-fitting clothing remains a challenge. We propose a method that delivers realistic garment models from real-world images, …

ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

2024-09-23 · Chen Guo, Tianjian Jiang, Manuel Kaufmann, Chengwei Zheng 외

While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformati…

3D Reconstructionglobal-optimization

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

2026-05-19 · Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz 외 arxiv

Recent advances in cloth simulation have led to accurate garment physics, but the methods are computationally expensive for real-time applications. In contrast, Linear Blend Skinning (LBS) is efficient, but cannot captur…