paper-with-me

홈 › Papers

Projected gradient-tracking in multi-cluster games and its application to power management

2022-02-24 · Jan Zimmermann, Tatiana Tatarenko, Volker Willert, Jürgen Adamy

We are concerned with a distributed approach to solve multi-cluster games arising in multi-agent systems. In such games, agents are separated into distinct clusters. The agents belonging to the same cluster cooperate with each other to achieve a common cluster goal while a non-cooperative game is played between the clusters. To be able to deal with the sparsity of information, as each agent only knows a specific part of the problem, we combine gradient-tracking and consensus methods for information distribution into an algorithm that can solve both the cooperative and non-cooperative problem in a single run. The constraints of the problem are taken into account by the corresponding projection operators and linear convergence is proven given an appropriate constant step size. The algorithm is applied to a day-ahead power management problem, posed as a multi-cluster game, and its efficiency is demonstrated by simulations.

📄 PDF Abstract BibTeX arXiv:2202.12124

Code (0)

등록된 구현이 없습니다.

Tasks

Management

Similar Papers 제목 키워드 기반

Tracking-based distributed equilibrium seeking for aggregative games

2022-10-26 · Guido Carnevale, Filippo Fabiani, Filiberto Fele, Kostas Margellos 외

We propose fully-distributed algorithms for Nash equilibrium seeking in aggregative games over networks. We first consider the case where local constraints are present and we design an algorithm combining, for each agent…

Gradient-Tracking over Directed Graphs for solving Leaderless Multi-Cluster Games

2021-02-18 · Jan Zimmermann, Tatiana Tatarenko, Volker Willert, Jürgen Adamy

We are concerned with finding Nash Equilibria in agent-based multi-cluster games, where agents are separated into distinct clusters. While the agents inside each cluster collaborate to achieve a common goal, the clusters…

Distributed Optimization

Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

2026-06-28 · Sam Ganzfried arxiv

Many important games have more than two players and imperfect information. Existing approaches for computing Nash equilibrium, the central game-theoretic solution concept, in such games either lack scalability or obtain …

Online Performative Gradient Descent for Learning Nash Equilibria in Decision-Dependent Games

2023-09-21 · NeurIPS 2023 11

We study the multi-agent game within the innovative framework of decision-dependent games, which establishes a feedback mechanism that population data reacts to agents’ actions and further characterizes the strategic int…

On decentralized computation of the leader's strategy in bi-level games

2024-02-22 · Marko Maljkovic, Gustav Nilsson, Nikolas Geroliminis

Motivated by the omnipresence of hierarchical structures in many real-world applications, this study delves into the intricate realm of bi-level games, with a specific focus on exploring local Stackelberg equilibria as a…