PseudoTouch: Efficiently Imaging the Surface Feel of Objects for Robotic Manipulation
Tactile sensing is vital for human dexterous manipulation, however, it has not been widely used in robotics. Compact, low-cost sensing platforms can facilitate a change, but unlike their popular optical counterparts, they are difficult to deploy in high-fidelity tasks due to their low signal dimensionality and lack of a simulation model. To overcome these challenges, we introduce PseudoTouch which links high-dimensional structural information to low-dimensional sensor signals. It does so by learning a low-dimensional visual-tactile embedding, wherein we encode a depth patch from which we decode the tactile signal. We collect and train PseudoTouch on a dataset comprising aligned tactile and visual data pairs obtained through random touching of eight basic geometric shapes. We demonstrate the utility of our trained PseudoTouch model in two downstream tasks: object recognition and grasp stability prediction. In the object recognition task, we evaluate the learned embedding's performance on a set of five basic geometric shapes and five household objects. Using PseudoTouch, we achieve an object recognition accuracy 84% after just ten touches, surpassing a proprioception baseline. For the grasp stability task, we use ACRONYM labels to train and evaluate a grasp success predictor using PseudoTouch's predictions derived from virtual depth information. Our approach yields a 32% absolute improvement in accuracy compared to the baseline relying on partial point cloud data. We make the data, code, and trained models publicly available at https://pseudotouch.cs.uni-freiburg.de.
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