Real-Time Buoyancy Estimation for AUV Simulations Using Convex Hull-Based Submerged Volume Calculation
Accurate real-time buoyancy modeling is essential for high-fidelity Autonomous Underwater Vehicle (AUV) simulations, yet NVIDIA Isaac Sim lacks a native buoyancy system, requiring external solutions for precise underwater physics. This paper presents a novel convex hull-based approach to dynamically compute the submerged volume of an AUV in real time. By extracting mesh geometry from the simulation environment and calculating the hull portion intersecting the water level along the z-axis, our method enhances accuracy over traditional geometric approximations. A cross-sectional area extension reduces computational overhead, enabling efficient buoyant force updates that adapt to orientation, depth, and sinusoidal wave fluctuations (+-0.3 m). Tested on a custom AUV design for SAUVC 2025, this approach delivers real-time performance and scalability, improving simulation fidelity for underwater robotics research without precomputed hydrodynamic models.
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