Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
We present HumanGS, a generalizable feed-forward Gaussian splatting framework for human 3D reconstruction and real-time animation from sparse multi-view RGB images and their associated SMPL-X poses. Unlike prior methods that rely on depth supervision, fixed input views, UV maps, repeated feed-forward inference for each target pose or view, or computationally expensive vertex-to-image cross-attention, HumanGS employs a simple transformer architecture that explicitly associates SMPL-X vertices with multi-scale image features through geometric back-projection. This eliminates the need for large pre-trained human representation models while naturally aggregating complementary information from multiple views. The aggregated vertex features are mapped by a lightweight MLP decoder to a canonical set of 3D Gaussian primitives aligned with SMPL-X vertices. One Gaussian is regularized to remain close to the SMPL-X surface, providing a strong geometric prior and stable correspondence to the parametric body model, while a small set of unconstrained Gaussians per vertex captures geometric details beyond the body surface, such as clothing and hair. The resulting canonical representation is animated efficiently using linear blend skinning and Gaussian rasterization without further network inference. Trained entirely from scratch on only 10K frames from THuman2.1, HumanGS achieves reconstruction quality comparable to or better than state-of-the-art methods while reducing reconstruction time by over 15 times compared to recent transformer-based approaches, enabling real-time animation and interactive applications. Code and pre-trained models are available at https://github.com/Devdoot57/HumanGS .
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