paper-with-me

홈 › Papers

Realizing Learned Quadruped Locomotion Behaviors through Kinematic Motion Primitives

2018-10-09 · Abhik Singla, Shounak Bhattacharya, Dhaivat Dholakiya, Shalabh Bhatnagar, Ashitava Ghosal, Bharadwaj Amrutur, Shishir Kolathaya

Humans and animals are believed to use a very minimal set of trajectories to perform a wide variety of tasks including walking. Our main objective in this paper is two fold 1) Obtain an effective tool to realize these basic motion patterns for quadrupedal walking, called the kinematic motion primitives (kMPs), via trajectories learned from deep reinforcement learning (D-RL) and 2) Realize a set of behaviors, namely trot, walk, gallop and bound from these kinematic motion primitives in our custom four legged robot, called the `Stoch'. D-RL is a data driven approach, which has been shown to be very effective for realizing all kinds of robust locomotion behaviors, both in simulation and in experiment. On the other hand, kMPs are known to capture the underlying structure of walking and yield a set of derived behaviors. We first generate walking gaits from D-RL, which uses policy gradient based approaches. We then analyze the resulting walking by using principal component analysis. We observe that the kMPs extracted from PCA followed a similar pattern irrespective of the type of gaits generated. Leveraging on this underlying structure, we then realize walking in Stoch by a straightforward reconstruction of joint trajectories from kMPs. This type of methodology improves the transferability of these gaits to real hardware, lowers the computational overhead on-board, and also avoids multiple training iterations by generating a set of derived behaviors from a single learned gait.

📄 PDF Abstract BibTeX arXiv:1810.03842

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement LearningReinforcement Learning

Methods 이 논문이 사용한 방법론

PCA Principle Components Analysis (PCA) is an unsupervised method primary used for dimensionality reduction within machine learning. PCA is calculated via a singular value…

Similar Papers 제목 키워드 기반

SAC-Loco: Safe and Adjustable Compliant Quadrupedal Locomotion

2025-09-27 · Aoqian Zhang, Zixuan Zhuang, Chunzheng Wang, Shuzhi Sam Ge 외 arxiv

Quadruped robots are designed to achieve agile and robust locomotion by drawing inspiration from legged animals. However, most existing control methods for quadruped robots lack a key capacity observed in animals: the ab…

Reinforcement Learning

Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion

2026-04-09 · Mohamad H. Danesh, Chenhao Li, Amin Abyaneh, Anas Houssaini 외 arxiv

World models promise a paradigm shift in robotics, where an agent learns the physics of its environment once and then acquires behaviors efficiently. Yet the learned dynamics models at their core are typically morphology…

Zero-shot Generalization

Learning fast and agile quadrupedal locomotion over complex terrain

2022-07-02 · Xu Chang, Zhitong Zhang, Honglei An, Hongxu Ma 외

In this paper, we propose a robust controller that achieves natural and stably fast locomotion on a real blind quadruped robot. With only proprioceptive information, the quadruped robot can move at a maximum speed of 10 …

GRoQ-LoCO: Generalist and Robot-agnostic Quadruped Locomotion Control using Offline Datasets

2025-05-16 · Narayanan PP, Sarvesh Prasanth Venkatesan, Srinivas Kantha Reddy, Shishir Kolathaya

Recent advancements in large-scale offline training have demonstrated the potential of generalist policy learning for complex robotic tasks. However, applying these principles to legged locomotion remains a challenge due…

Policies Modulating Trajectory Generators

2019-10-07 · Atil Iscen, Ken Caluwaerts, Jie Tan, Tingnan Zhang 외

We propose an architecture for learning complex controllable behaviors by having simple Policies Modulate Trajectory Generators (PMTG), a powerful combination that can provide both memory and prior knowledge to the contr…

Deep Reinforcement LearningReinforcement Learning