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Papers

Reinforcement Learning with Low-Complexity Liquid State Machines

2019-06-04 · Wachirawit Ponghiran, Gopalakrishnan Srinivasan, Kaushik Roy

We propose reinforcement learning on simple networks consisting of random connections of spiking neurons (both recurrent and feed-forward) that can learn complex tasks with very little trainable parameters. Such sparse and randomly interconnected recurrent spiking networks exhibit highly non-linear dynamics that transform the inputs into rich high-dimensional representations based on past context. The random input representations can be efficiently interpreted by an output (or readout) layer with trainable parameters. Systematic initialization of the random connections and training of the readout layer using Q-learning algorithm enable such small random spiking networks to learn optimally and achieve the same learning efficiency as humans on complex reinforcement learning tasks like Atari games. The spike-based approach using small random recurrent networks provides a computationally efficient alternative to state-of-the-art deep reinforcement learning networks with several layers of trainable parameters. The low-complexity spiking networks can lead to improved energy efficiency in event-driven neuromorphic hardware for complex reinforcement learning tasks.

📄 PDF Abstract BibTeX arXiv:1906.01695

Code (1)

wponghiran/lsm-rl 공식 구현 pytorch

Tasks

Atari GamesDeep Reinforcement LearningQ-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…

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