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Reinforcement Learning with Perturbed Rewards

2018-10-02 · ICLR 2019 5 · Jingkang Wang, Yang Liu, Bo Li

Recent studies have shown that reinforcement learning (RL) models are vulnerable in various noisy scenarios. For instance, the observed reward channel is often subject to noise in practice (e.g., when rewards are collected through sensors), and is therefore not credible. In addition, for applications such as robotics, a deep reinforcement learning (DRL) algorithm can be manipulated to produce arbitrary errors by receiving corrupted rewards. In this paper, we consider noisy RL problems with perturbed rewards, which can be approximated with a confusion matrix. We develop a robust RL framework that enables agents to learn in noisy environments where only perturbed rewards are observed. Our solution framework builds on existing RL/DRL algorithms and firstly addresses the biased noisy reward setting without any assumptions on the true distribution (e.g., zero-mean Gaussian noise as made in previous works). The core ideas of our solution include estimating a reward confusion matrix and defining a set of unbiased surrogate rewards. We prove the convergence and sample complexity of our approach. Extensive experiments on different DRL platforms show that trained policies based on our estimated surrogate reward can achieve higher expected rewards, and converge faster than existing baselines. For instance, the state-of-the-art PPO algorithm is able to obtain 84.6% and 80.8% improvements on average score for five Atari games, with error rates as 10% and 30% respectively.

📄 PDF Abstract BibTeX arXiv:1810.01032

Code (1)

wangjksjtu/rl-perturbed-reward 공식 구현 tf

Tasks

Atari GamesDeep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Entropy Regularization 설명 없음
PPO Proximal Policy Optimization, or PPO, is a policy gradient method for reinforcement learning. The motivation was to have an algorithm with the data efficiency and reliable…

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