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Reverb: A Framework For Experience Replay

2021-02-09 · Albin Cassirer, Gabriel Barth-Maron, Eugene Brevdo, Sabela Ramos, Toby Boyd, Thibault Sottiaux, Manuel Kroiss

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we introduce Reverb: an efficient, extensible, and easy to use system designed specifically for experience replay in RL. Reverb is designed to work efficiently in distributed configurations with up to thousands of concurrent clients. The flexible API provides users with the tools to easily and accurately configure the replay buffer. It includes strategies for selecting and removing elements from the buffer, as well as options for controlling the ratio between sampled and inserted elements. This paper presents the core design of Reverb, gives examples of how it can be applied, and provides empirical results of Reverb's performance characteristics.

📄 PDF Abstract BibTeX arXiv:2102.04736

Code (1)

deepmind/reverb 공식 구현 tf

Tasks

Reinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

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