Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views
A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives.
Code (0)
등록된 구현이 없습니다.
Tasks
Instance SegmentationNovel View SynthesisSimilar Papers 제목 키워드 기반
Wave-Particle (Continuous-Discrete) Dualistic Visual Tokenization for Unified Understanding and Generation
The unification of understanding and generation within a single multi-modal large model (MLLM) remains one significant challenge, largely due to the dichotomy between continuous and discrete visual tokenizations. Continu…
D-Prism: Differentiable Primitives for Structured Dynamic Modeling
Capturing both geometry and rigid motion for structured dynamic objects, like multi-part assemblies or jointed mechanisms, remains a key challenge. Existing dynamic methods, such as deformable meshes or 3DGS, rely on uns…
PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Scenes
Large-scale 3D semantic scene generation has predominantly relied on voxel-based representations, which are memory-intensive, bound by fixed resolutions, and challenging to edit. In contrast, primitives represent semanti…
Scene GenerationIDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenes
Reconstructing dynamic driving scenes is essential for developing autonomous systems through sensor-realistic simulation. Although recent methods achieve high-fidelity reconstructions, they either rely on costly human an…
Autonomous DrivingCoarse Semantic Injection for LLM-Conditioned Structured Indoor Prediction
Large language models (LLMs) have recently been used as structured decoders for indoor understanding from 3D point-token inputs. However, point cloud encoders often under-represent thin structural elements such as doors …