paper-with-me

홈 › Papers

Self-Supervised 3D Skeleton Action Representation Learning With Motion Consistency and Continuity

2021-01-01 · ICCV 2021 10 · Yukun Su, Guosheng Lin, Qingyao Wu

Recently, self-supervised learning (SSL) has been proved very effective and it can help boost the performance in learning representations from unlabeled data in the image domain. Yet, very little is explored about its usefulness in 3D skeleton-based action recognition understanding. Directly applying existing SSL techniques for 3D skeleton learning, however, suffers from trivial solutions and imprecise representations. To tackle these drawbacks, we consider perceiving the consistency and continuity of motion at different playback speeds are two critical issues. To this end, we propose a novel SSL method to learn the 3D skeleton representation in an efficacious way. Specifically, by constructing a positive clip (speed-changed) and a negative clip (motion-broken) of the sampled action sequence, we encourage the positive pairs closer while pushing the negative pairs to force the network to learn the intrinsic dynamic motion consistency information. Moreover, to enhance the learning features, skeleton interpolation is further exploited to model the continuity of human skeleton data. To validate the effectiveness of the proposed method, extensive experiments are conducted on Kinetics, NTU60, NTU120, and PKUMMD datasets with several alternative network architectures. Experimental evaluations demonstrate the superiority of our approach and through which, we can gain significant performance improvement without using extra labeled data.

📄 PDF Abstract BibTeX

Code (0)

등록된 구현이 없습니다.

Tasks

Action RecognitionRepresentation LearningSelf-Supervised LearningSkeleton Based Action Recognition

Similar Papers 제목 키워드 기반

ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting

2022-08-31 · Di Yang, Yaohui Wang, Antitza Dantcheva, Lorenzo Garattoni 외

Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleto…

Action ClassificationAction Recognitionmotion retargetingRepresentation Learning+2

Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence

2024-01-01 · Ruizhuo Xu, Linzhi Huang, Mei Wang, Jiani Hu 외

Self-supervised pre-training paradigms have been extensively explored in the field of skeleton-based action recognition. In particular, methods based on masked prediction have pushed the performance of pre-training to a …

Action RecognitionPredictionRepresentation LearningSelf-Supervised Learning+1

MS$^2$L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition

2020-10-12 · Lilang Lin, Sijie Song, Wenhan Yan, Jiaying Liu

In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come acros…

Action RecognitionContrastive Learningmotion predictionRepresentation Learning+2

Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning

2022-07-20 · Yuxiao Chen, Long Zhao, Jianbo Yuan, Yu Tian 외

Despite the success of fully-supervised human skeleton sequence modeling, utilizing self-supervised pre-training for skeleton sequence representation learning has been an active field because acquiring task-specific skel…

Action DetectionAction RecognitionContrastive Learningmotion prediction+1

Variational Contrastive Learning for Skeleton-based Action Recognition

2026-01-12 · Dang Dinh Nguyen, Decky Aspandi Latif, Titus Zaharia arxiv

In recent years, self-supervised representation learning for skeleton-based action recognition has advanced with the development of contrastive learning methods. However, most of contrastive paradigms are inherently disc…

Self-Supervised LearningRepresentation LearningContrastive LearningAction Recognition