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Self-Supervised Learning of Grasping Arbitrary Objects On-the-Move

2024-11-15 · Takuya Kiyokawa, Eiki Nagata, Yoshihisa Tsurumine, Yuhwan Kwon, Takamitsu Matsubara

Mobile grasping enhances manipulation efficiency by utilizing robots' mobility. This study aims to enable a commercial off-the-shelf robot for mobile grasping, requiring precise timing and pose adjustments. Self-supervised learning can develop a generalizable policy to adjust the robot's velocity and determine grasp position and orientation based on the target object's shape and pose. Due to mobile grasping's complexity, action primitivization and step-by-step learning are crucial to avoid data sparsity in learning from trial and error. This study simplifies mobile grasping into two grasp action primitives and a moving action primitive, which can be operated with limited degrees of freedom for the manipulator. This study introduces three fully convolutional neural network (FCN) models to predict static grasp primitive, dynamic grasp primitive, and residual moving velocity error from visual inputs. A two-stage grasp learning approach facilitates seamless FCN model learning. The ablation study demonstrated that the proposed method achieved the highest grasping accuracy and pick-and-place efficiency. Furthermore, randomizing object shapes and environments in the simulation effectively achieved generalizable mobile grasping.

📄 PDF Abstract BibTeX arXiv:2411.09904

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Tasks

Self-Supervised Learning

Methods 이 논문이 사용한 방법론

Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Max Pooling Max Pooling is a pooling operation that calculates the maximum value for patches of a feature map, and uses it to create a downsampled (pooled) feature map. It is usually…
FCN Fully Convolutional Networks, or FCNs, are an architecture used mainly for semantic segmentation. They employ solely locally connected layers, such as…

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