Self-Supervised Reinforcement Learning that Transfers using Random Features
Model-free reinforcement learning algorithms have exhibited great potential in solving single-task sequential decision-making problems with high-dimensional observations and long horizons, but are known to be hard to generalize across tasks. Model-based RL, on the other hand, learns task-agnostic models of the world that naturally enables transfer across different reward functions, but struggles to scale to complex environments due to the compounding error. To get the best of both worlds, we propose a self-supervised reinforcement learning method that enables the transfer of behaviors across tasks with different rewards, while circumventing the challenges of model-based RL. In particular, we show self-supervised pre-training of model-free reinforcement learning with a number of random features as rewards allows implicit modeling of long-horizon environment dynamics. Then, planning techniques like model-predictive control using these implicit models enable fast adaptation to problems with new reward functions. Our method is self-supervised in that it can be trained on offline datasets without reward labels, but can then be quickly deployed on new tasks. We validate that our proposed method enables transfer across tasks on a variety of manipulation and locomotion domains in simulation, opening the door to generalist decision-making agents.
Code (0)
등록된 구현이 없습니다.
Tasks
Decision MakingModel Predictive Controlreinforcement-learningReinforcement LearningSequential Decision MakingSimilar Papers 제목 키워드 기반
Unsupervised 3D registration through optimization-guided cyclical self-training
State-of-the-art deep learning-based registration methods employ three different learning strategies: supervised learning, which requires costly manual annotations, unsupervised learning, which heavily relies on hand-cra…
Self-Supervised LearningWhen Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning
We study adversarial action masking in self-play reinforcement learning: an attacker selectively removes legal actions from a victim's action set. Unlike observation or action perturbations, removal eliminates decision o…
Reinforcement LearningMortonNet: Self-Supervised Learning of Local Features in 3D Point Clouds
We present a self-supervised task on point clouds, in order to learn meaningful point-wise features that encode local structure around each point. Our self-supervised network, named MortonNet, operates directly on unstru…
SegmentationSelf-Supervised LearningSemantic SegmentationMasked Autoencoding for Scalable and Generalizable Decision Making
We are interested in learning scalable agents for reinforcement learning that can learn from large-scale, diverse sequential data similar to current large vision and language models. To this end, this paper presents mask…
Decision MakingOffline RLreinforcement-learningReinforcement Learning+1AutoFi: Towards Automatic WiFi Human Sensing via Geometric Self-Supervised Learning
WiFi sensing technology has shown superiority in smart homes among various sensors for its cost-effective and privacy-preserving merits. It is empowered by Channel State Information (CSI) extracted from WiFi signals and …
Activity RecognitionDomain AdaptationGait RecognitionGesture Recognition+2