SELU: Self-Learning Embodied MLLMs in Unknown Environments
Recently, multimodal large language models (MLLMs) have demonstrated strong visual understanding and decision-making capabilities, enabling the exploration of autonomously improving MLLMs in unknown environments. However, external feedback like human or environmental feedback is not always available. To address this challenge, existing methods primarily focus on enhancing the decision-making capabilities of MLLMs through voting and scoring mechanisms, while little effort has been paid to improving the environmental comprehension of MLLMs in unknown environments. To fully unleash the self-learning potential of MLLMs, we propose a novel actor-critic self-learning paradigm, dubbed SELU, inspired by the actor-critic paradigm in reinforcement learning. The critic employs self-asking and hindsight relabeling to extract knowledge from interaction trajectories collected by the actor, thereby augmenting its environmental comprehension. Simultaneously, the actor is improved by the self-feedback provided by the critic, enhancing its decision-making. We evaluate our method in the AI2-THOR and VirtualHome environments, and SELU achieves critic improvements of approximately 28% and 30%, and actor improvements of about 20% and 24% via self-learning.
Code (0)
등록된 구현이 없습니다.
Tasks
Decision MakingSelf-LearningMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Redefining Self-Normalization Property
The approaches that prevent gradient explosion and vanishing have boosted the performance of deep neural networks in recent years. A unique one among them is the self-normalizing neural network (SNN), which is generally …
Data AugmentationMirrorBench: Evaluating Self-centric Intelligence in MLLMs by Introducing a Mirror
Recent progress in Multimodal Large Language Models (MLLMs) has demonstrated remarkable advances in perception and reasoning, suggesting their potential for embodied intelligence. While recent studies have evaluated embo…
ESCA: Contextualizing Embodied Agents via Scene-Graph Generation
Multi-modal large language models (MLLMs) are making rapid progress toward general-purpose embodied agents. However, existing MLLMs do not reliably capture fine-grained links between low-level visual features and high-le…
Scene Graph GenerationSelf in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence
Autonomous UAV systems increasingly rely on multimodal large language models (MLLMs) to operate in complex real-world environments. Such embodied scenarios require not only understanding the surrounding space but also ma…
MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments
Recent multimodal large language models (MLLMs) have strong potential as embodied agents, but their ability to collaborate in visually grounded environments remains underexplored. To address this gap, we introduce MECoBe…