paper-with-me

홈 › Papers

Sketch-based Normal Map Generation with Geometric Sampling

2021-04-23 · Yi He, Haoran Xie, Chao Zhang, Xi Yang, Kazunori Miyata

Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand sketches in 3D content creation. This paper proposes a deep generative model for generating normal maps from users sketch with geometric sampling. Our generative model is based on Conditional Generative Adversarial Network with the curvature-sensitive points sampling of conditional masks. This sampling process can help eliminate the ambiguity of generation results as network input. In addition, we adopted a U-Net structure discriminator to help the generator be better trained. It is verified that the proposed framework can generate more accurate normal maps.

📄 PDF Abstract BibTeX arXiv:2104.11554

Code (0)

등록된 구현이 없습니다.

Tasks

Generative Adversarial Network

Methods 이 논문이 사용한 방법론

ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
Concatenated Skip Connection A Concatenated Skip Connection is a type of skip connection that seeks to reuse features by concatenating them to new layers, allowing more information to be retained from…
Max Pooling Max Pooling is a pooling operation that calculates the maximum value for patches of a feature map, and uses it to create a downsampled (pooled) feature map. It is usually…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
U-Net 설명 없음

Similar Papers 제목 키워드 기반

Adversarial Open Domain Adaptation for Sketch-to-Photo Synthesis

2021-04-12 · Xiaoyu Xiang, Ding Liu, Xiao Yang, Yiheng Zhu 외

In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training da…

Domain AdaptationImage-to-Image TranslationSketch-to-Image Translation

sketch2symm: Symmetry-aware sketch-to-shape generation via semantic bridging

2025-10-13 · Yan Zhou, Mingji Li, Xiantao Zeng, Jie Lin 외 arxiv

Sketch-based 3D reconstruction remains a challenging task due to the abstract and sparse nature of sketch inputs, which often lack sufficient semantic and geometric information. To address this, we propose Sketch2Symm, a…

Sketch-to-Image Translation3D Reconstruction

3D VR Sketch Guided 3D Shape Prototyping and Exploration

2023-06-19 · ICCV 2023 1 · Ling Luo, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song 외

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sk…

3D Shape Generation3D Shape Modeling3D Shape Representation

Nearest Neighbor Sampling of Point Sets using Rays

2019-11-25 · Liangchen Liu, Louis Ly, Colin Macdonald, Yen-Hsi Richard Tsai

We propose a new framework for the sampling, compression, and analysis of distributions of point sets and other geometric objects embedded in Euclidean spaces. Our approach involves constructing a tensor called the RaySe…

LoD Sketch Extraction from Architectural Models Using Generative AI: Dataset Construction for Multi-Level Architectural Design Generation

2026-01-23 · Xusheng Du, Athiwat Kongkaeo, Ye Zhang, Haoran Xie arxiv

For architectural design, representation across multiple Levels of Details (LoD) is essential for achieving a smooth transition from conceptual massing to detailed modeling. However, traditional LoD modeling processes re…