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Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks

2025-04-06 · Sergey Pastukhov

We introduce a novel hierarchical reinforcement learning (HRL) framework that performs top-down recursive planning via learned subgoals, successfully applied to the complex combinatorial puzzle game Sokoban. Our approach constructs a six-level policy hierarchy, where each higher-level policy generates subgoals for the level below. All subgoals and policies are learned end-to-end from scratch, without any domain knowledge. Our results show that the agent can generate long action sequences from a single high-level call. While prior work has explored 2-3 level hierarchies and subgoal-based planning heuristics, we demonstrate that deep recursive goal decomposition can emerge purely from learning, and that such hierarchies can scale effectively to hard puzzle domains.

📄 PDF Abstract BibTeX arXiv:2504.04366

Code (1)

omikad/halfweg 공식 구현 pytorch

Tasks

Hierarchical Reinforcement Learningreinforcement-learningReinforcement LearningSokoban

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