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Solving Stochastic Games

2009-12-01 · NeurIPS 2009 12 · Liam M. Dermed, Charles L. Isbell

Solving multi-agent reinforcement learning problems has proven difficult because of the lack of tractable algorithms. We provide the first approximation algorithm which solves stochastic games to within $\epsilon$ relative error of the optimal game-theoretic solution, in time polynomial in $1/\epsilon$. Our algorithm extends Murrays and Gordon’s (2007) modified Bellman equation which determines the \emph{set} of all possible achievable utilities; this provides us a truly general framework for multi-agent learning. Further, we empirically validate our algorithm and find the computational cost to be orders of magnitude less than what the theory predicts.

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Multi-agent Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

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