paper-with-me

홈 › Papers

Sparse Reward Exploration via Novelty Search and Emitters

2021-02-05 · Giuseppe Paolo, Alexandre Coninx, Stephane Doncieux, Alban Laflaquière

Reward-based optimization algorithms require both exploration, to find rewards, and exploitation, to maximize performance. The need for efficient exploration is even more significant in sparse reward settings, in which performance feedback is given sparingly, thus rendering it unsuitable for guiding the search process. In this work, we introduce the SparsE Reward Exploration via Novelty and Emitters (SERENE) algorithm, capable of efficiently exploring a search space, as well as optimizing rewards found in potentially disparate areas. Contrary to existing emitters-based approaches, SERENE separates the search space exploration and reward exploitation into two alternating processes. The first process performs exploration through Novelty Search, a divergent search algorithm. The second one exploits discovered reward areas through emitters, i.e. local instances of population-based optimization algorithms. A meta-scheduler allocates a global computational budget by alternating between the two processes, ensuring the discovery and efficient exploitation of disjoint reward areas. SERENE returns both a collection of diverse solutions covering the search space and a collection of high-performing solutions for each distinct reward area. We evaluate SERENE on various sparse reward environments and show it compares favorably to existing baselines.

📄 PDF Abstract BibTeX arXiv:2102.03140

Code (1)

GPaolo/SERENE 공식 구현

Tasks

Efficient Exploration

Similar Papers 제목 키워드 기반

Learning in Sparse Rewards settings through Quality-Diversity algorithms

2022-03-02 · Giuseppe Paolo

In the Reinforcement Learning (RL) framework, the learning is guided through a reward signal. This means that in situations of sparse rewards the agent has to focus on exploration, in order to discover which action, or s…

DiversityReinforcement Learning (RL)

PNS: Population-Guided Novelty Search for Reinforcement Learning in Hard Exploration Environments

2018-11-26 · Qihao Liu, Yujia Wang, Xiaofeng Liu

Reinforcement Learning (RL) has made remarkable achievements, but it still suffers from inadequate exploration strategies, sparse reward signals, and deceptive reward functions. To alleviate these problems, a Population-…

continuous-controlContinuous Controlreinforcement-learningReinforcement Learning+1

KEA: Keeping Exploration Alive by Proactively Coordinating Exploration Strategies

2025-03-23 · Shih-Min Yang, Martin Magnusson, Johannes A. Stork, Todor Stoyanov

Soft Actor-Critic (SAC) has achieved notable success in continuous control tasks but struggles in sparse reward settings, where infrequent rewards make efficient exploration challenging. While novelty-based exploration m…

continuous-controlContinuous ControlEfficient Exploration

Novelty Search in Representational Space for Sample Efficient Exploration

2020-09-28 · NeurIPS 2020 12 · Ruo Yu Tao, Vincent François-Lavet, Joelle Pineau

We present a new approach for efficient exploration which leverages a low-dimensional encoding of the environment learned with a combination of model-based and model-free objectives. Our approach uses intrinsic rewards t…

Efficient Exploration

Deep Curiosity Search: Intra-Life Exploration Can Improve Performance on Challenging Deep Reinforcement Learning Problems

2018-06-01 · Christopher Stanton, Jeff Clune

Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action…

Deep Reinforcement LearningMontezuma's RevengeReinforcement Learning