paper-with-me

홈 › Papers

SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning

2025-04-27 · Jiaqi Chen, Bang Zhang, Ruotian Ma, Peisong Wang, Xiaodan Liang, Zhaopeng Tu, Xiaolong Li, Kwan-Yee K. Wong

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce Self-Play Critic (SPC), a novel approach where a critic model evolves its ability to assess reasoning steps through adversarial self-play games, eliminating the need for manual step-level annotation. SPC involves fine-tuning two copies of a base model to play two roles, namely a "sneaky generator" that deliberately produces erroneous steps designed to be difficult to detect, and a "critic" that analyzes the correctness of reasoning steps. These two models engage in an adversarial game in which the generator aims to fool the critic, while the critic model seeks to identify the generator's errors. Using reinforcement learning based on the game outcomes, the models iteratively improve; the winner of each confrontation receives a positive reward and the loser receives a negative reward, driving continuous self-evolution. Experiments on three reasoning process benchmarks (ProcessBench, PRM800K, DeltaBench) demonstrate that our SPC progressively enhances its error detection capabilities (e.g., accuracy increases from 70.8% to 77.7% on ProcessBench) and surpasses strong baselines, including distilled R1 model. Furthermore, SPC can guide the test-time search of diverse LLMs and significantly improve their mathematical reasoning performance on MATH500 and AIME2024, surpassing those guided by state-of-the-art process reward models.

📄 PDF Abstract BibTeX arXiv:2504.19162

Code (0)

등록된 구현이 없습니다.

Tasks

Large Language ModelMathematical Reasoning

Methods 이 논문이 사용한 방법론

BASE 설명 없음

Similar Papers 제목 키워드 기반

Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games

2020-12-15 · Stratis Skoulakis, Tanner Fiez, Ryann Sim, Georgios Piliouras 외

The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this pa…

Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games

2025-10-19 · Yikai Zhang, Ye Rong, Siyu Yuan, Jiangjie Chen 외 arxiv

Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions aut…

PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Training

2025-09-07 · Mingrui Lv, Hangzhi Liu, Zhi Luo, Hongjie Zhang 외 arxiv

Multi-agent reinforcement learning (MARL) has achieved significant progress in solving complex multi-player games through self-play. However, training effective adversarial policies requires millions of experience sample…

Multi-agent Reinforcement Learning

Adversarial Policy Gradient for Alternating Markov Games

2018-01-01 · ICLR 2018 1 · Chao Gao, Martin Mueller, Ryan Hayward

Policy gradient reinforcement learning has been applied to two-player alternate-turn zero-sum games, e.g., in AlphaGo, self-play REINFORCE was used to improve the neural net model after supervised learning. In this paper…

Policy Gradient MethodsReinforcement Learning

Be Your Own Red Teamer: Safety Alignment via Self-Play and Reflective Experience Replay

2026-01-15 · Hao Wang, Yanting Wang, Hao Li, Rui Li 외 arxiv

Large Language Models (LLMs) have achieved remarkable capabilities but remain vulnerable to adversarial ``jailbreak'' attacks designed to bypass safety guardrails. Current safety alignment methods depend heavily on stati…

Reinforcement LearningRed Teaming