StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search
The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order in StarCraft II, and discusses how its performance can be improved even further by combining it with a deep reinforcement learning neural network. The experimental results accomplished using Monte-Carlo Tree Search achieves a score similar to a novice human player by only using very limited time and computational resources, which paves the way to achieving scores comparable to those of a human expert by combining it with the use of deep reinforcement learning.
Code (0)
등록된 구현이 없습니다.
Tasks
Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)StarcraftStarcraft IIMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities …
Deep Reinforcement LearningImitation Learningreinforcement-learningReinforcement Learning+3Modular Architecture for StarCraft II with Deep Reinforcement Learning
We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A central…
Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)+2Reinforcement Learning for the Beginning of Starcraft II Game
Starcraft II is a popular real-time strategy game that is welcomed by many young people. This game is really complicated to play due to the long game timeline, various society/buildings/units, a large number of actions o…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)Starcraft+1Macro action selection with deep reinforcement learning in StarCraft
StarCraft (SC) is one of the most popular and successful Real Time Strategy (RTS) games. In recent years, SC is also widely accepted as a challenging testbed for AI research because of its enormous state space, partially…
Deep Reinforcement LearningReal-Time Strategy Gamesreinforcement-learningReinforcement Learning+2Leveraging Transformers for StarCraft Macromanagement Prediction
Inspired by the recent success of transformers in natural language processing and computer vision applications, we introduce a transformer-based neural architecture for two key StarCraft II (SC2) macromanagement tasks: g…
PredictionStarcraftStarcraft IITransfer Learning