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StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search

2020-06-12 · Islam Elnabarawy, Kristijana Arroyo, Donald C. Wunsch II

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order in StarCraft II, and discusses how its performance can be improved even further by combining it with a deep reinforcement learning neural network. The experimental results accomplished using Monte-Carlo Tree Search achieves a score similar to a novice human player by only using very limited time and computational resources, which paves the way to achieving scores comparable to those of a human expert by combining it with the use of deep reinforcement learning.

📄 PDF Abstract BibTeX arXiv:2006.10525

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Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)StarcraftStarcraft II

Methods 이 논문이 사용한 방법론

Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…

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