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State-Inference-Based Prompting for Natural Language Trading with Game NPCs

2025-07-09 · Minkyung Kim, Junsik Kim, Hwidong Bae, Woongcheol Yang, Sangdon Park, Sohee Bae arxiv

Large Language Models enable dynamic game interactions but struggle with rule-governed trading systems. Current implementations suffer from rule violations, such as item hallucinations and calculation errors, that erode player trust. Here, State-Inference-Based Prompting (SIBP) enables reliable trading through autonomous dialogue state inference and context-specific rule adherence. The approach decomposes trading into six states within a unified prompt framework, implementing context-aware item referencing and placeholder-based price calculations. Evaluation across 100 trading dialogues demonstrates >97% state compliance, >95% referencing accuracy, and 99.7% calculation precision. SIBP maintains computational efficiency while outperforming baseline approaches, establishing a practical foundation for trustworthy NPC interactions in commercial games.

📄 PDF Abstract BibTeX arXiv:2507.07203

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Computational Efficiency

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