Stereo-Based 3D Reconstruction of Dynamic Fluid Surfaces by Global Optimization
3D reconstruction of dynamic fluid surfaces is an open and challenging problem in computer vision. Unlike previous approaches that reconstruct each surface point independently and often return noisy depth maps, we propose a novel global optimization-based approach that recovers both depths and normals of all 3D points simultaneously. Using the traditional refraction stereo setup, we capture the wavy appearance of a pre-generated random pattern, and then estimate the correspondences between the captured images and the known background by tracking the pattern. Assuming that the light is refracted only once through the fluid interface, we minimize an objective function that incorporates both the cross-view normal consistency constraint and the single-view normal consistency constraints. The key idea is that the normals required for light refraction based on Snell's law from one view should agree with not only the ones from the second view, but also the ones estimated from local 3D geometry. Moreover, an effective reconstruction error metric is designed for estimating the refractive index of the fluid. We report experimental results on both synthetic and real data demonstrating that the proposed approach is accurate and shows superiority over the conventional stereo-based method.
Code (0)
등록된 구현이 없습니다.
Tasks
3D geometry3D Reconstructionglobal-optimizationSimilar Papers 제목 키워드 기반
Dynamic Fluid Surface Reconstruction Using Deep Neural Network
Recovering the dynamic fluid surface is a long-standing challenging problem in computer vision. Most existing image-based methods require multiple views or a dedicated imaging system. Here we present a learning-based sin…
Surface ReconstructionFluid Dynamics Network: Topology-Agnostic 4D Reconstruction via Fluid Dynamics Priors
Representing 3D surfaces as level sets of continuous functions over $\mathbb{R}^3$ is the common denominator of neural implicit representations, which recently enabled remarkable progress in geometric deep learning and c…
4D reconstructionBenchmarking stereo reconstruction for 3D printable Martian terrain models
Reconstructing printable 3D models from Mars rover imagery is challenging because Martian terrain is low-texture, irregular, and partially observed. We evaluate a pipeline that estimates stereo depth from NASA Curiosity …
Near-Light Color Photometric Stereo for Mono-Chromatic Non-Lambertian Surfaces
Color photometric stereo enables single-shot surface reconstruction, extending conventional photometric stereo that requires multiple images of a static scene under varying illumination to dynamic scenarios. However, mos…
FluidGaussian: Propagating Simulation-Based Uncertainty Toward Functionally-Intelligent 3D Reconstruction
Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes fr…
3D ReconstructionActive Learning