paper-with-me

Papers

Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Milling

2024-03-20 · Natascha Jeziorski, Claudia Redenbach

Training defect detection algorithms for visual surface inspection systems requires a large and representative set of training data. Often there is not enough real data available which additionally cannot cover the variety of possible defects. Synthetic data generated by a synthetic visual surface inspection environment can overcome this problem. Therefore, a digital twin of the object is needed, whose micro-scale surface topography is modeled by texture synthesis models. We develop stochastic texture models for sandblasted and milled surfaces based on topography measurements of such surfaces. As the surface patterns differ significantly, we use separate modeling approaches for the two cases. Sandblasted surfaces are modeled by a combination of data-based texture synthesis methods that rely entirely on the measurements. In contrast, the model for milled surfaces is procedural and includes all process-related parameters known from the machine settings.

📄 PDF Abstract BibTeX arXiv:2403.13439

Code (0)

등록된 구현이 없습니다.

Tasks

Defect DetectionTexture Synthesis

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

Similar Papers 제목 키워드 기반

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

2025-11-24 · Jingzhi Bao, Hongze Chen, Lingting Zhu, Chenyu Liu 외 arxiv

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two …

TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

2024-01-17 · CVPR 2024 1 · Yu-Ying Yeh, Jia-Bin Huang, Changil Kim, Lei Xiao 외

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is …

Texture Synthesis

Shape-biased Texture Agnostic Representations for Improved Textureless and Metallic Object Detection and 6D Pose Estimation

2024-02-07 · Peter Hönig, Stefan Thalhammer, Jean-Baptiste Weibel, Matthias Hirschmanner 외

Recent advances in machine learning have greatly benefited object detection and 6D pose estimation. However, textureless and metallic objects still pose a significant challenge due to few visual cues and the texture bias…

6D Pose EstimationObjectobject-detectionObject Detection+3

StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints

2022-09-12 · Zheng Chen, Chen Wang, Yuan-Chen Guo, Song-Hai Zhang

Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradati…

Depth EstimationNeRFNovel View Synthesis

Text-Guided 3D Face Synthesis - From Generation to Editing

2024-01-01 · CVPR 2024 1 · Yunjie Wu, Yapeng Meng, Zhipeng Hu, Lincheng Li 외

Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However most existing works focus solely on the direct generation ignoring the editing restricting the…

Face GenerationTexture Synthesis