paper-with-me

Papers

StrandHead: Text to Strand-Disentangled 3D Head Avatars Using Hair Geometric Priors

2024-12-16 · Xiaokun Sun, Zeyu Cai, Ying Tai, Jian Yang, Zhenyu Zhang

While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the general or entangled representation. We propose StrandHead, a novel text to 3D head avatar generation method capable of generating disentangled 3D hair with strand representation. Without using 3D data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative diffusion models. To this end, we propose a series of reliable priors on shape initialization, geometric primitives, and statistical haircut features, leading to a stable optimization and text-aligned performance. Extensive experiments show that StrandHead achieves the state-of-the-art reality and diversity of generated 3D head and hair. The generated 3D hair can also be easily implemented in the Unreal Engine for physical simulation and other applications. The code will be available at https://xiaokunsun.github.io/StrandHead.github.io.

📄 PDF Abstract BibTeX arXiv:2412.11586

Code (1)

XiaokunSun/StrandHead 공식 구현

Tasks

DiversityText to 3D

Similar Papers 제목 키워드 기반

SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

2024-12-12 · CVPR 2025 1 · Xueting Li, Ye Yuan, Shalini De Mello, Gilles Daviet 외

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body u…

PhysHead: Simulation-Ready Gaussian Head Avatars

2026-04-07 · Berna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka, Justus Thies 외 arxiv

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as …

Relightable Gaussian Codec Avatars

2023-12-06 · CVPR 2024 1 · Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li 외

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance…

Neural Head Avatars from Monocular RGB Videos

2021-12-02 · CVPR 2022 1 · Philip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother 외

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications …

Novel View Synthesis

SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing

2025-08-13 · Heyi Sun, Cong Wang, Tian-Xing Xu, Jingwei Huang 외 arxiv

Creating high-fidelity and editable head avatars is a pivotal challenge in computer vision and graphics, boosting many AR/VR applications. While recent advancements have achieved photorealistic renderings and plausible a…