Synthetic Training for Monocular Human Mesh Recovery
Recovering 3D human mesh from monocular images is a popular topic in computer vision and has a wide range of applications. This paper aims to estimate 3D mesh of multiple body parts (e.g., body, hands) with large-scale differences from a single RGB image. Existing methods are mostly based on iterative optimization, which is very time-consuming. We propose to train a single-shot model to achieve this goal. The main challenge is lacking training data that have complete 3D annotations of all body parts in 2D images. To solve this problem, we design a multi-branch framework to disentangle the regression of different body properties, enabling us to separate each component's training in a synthetic training manner using unpaired data available. Besides, to strengthen the generalization ability, most existing methods have used in-the-wild 2D pose datasets to supervise the estimated 3D pose via 3D-to-2D projection. However, we observe that the commonly used weak-perspective model performs poorly in dealing with the external foreshortening effect of camera projection. Therefore, we propose a depth-to-scale (D2S) projection to incorporate the depth difference into the projection function to derive per-joint scale variants for more proper supervision. The proposed method outperforms previous methods on the CMU Panoptic Studio dataset according to the evaluation results and achieves comparable results on the Human3.6M body and STB hand benchmarks. More impressively, the performance in close shot images gets significantly improved using the proposed D2S projection for weak supervision, while maintains obvious superiority in computational efficiency.
Code (0)
등록된 구현이 없습니다.
Tasks
Computational EfficiencyHuman Mesh RecoverySimilar Papers 제목 키워드 기반
Recovering 3D Human Mesh from Monocular Images: A Survey
Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same …
3D human pose and shape estimationHuman Mesh RecoverySurveyScene and Human in One World: Reconstruction in a Feedforward Pass
Reconstructing humans in dynamic scenes from moving monocular cameras remains challenging due to scale ambiguity, human-scene misalignment, and occlusion interference. Rather than treating human mesh recovery and scene r…
Human Mesh RecoveryDanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos
Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods prod…
Human Mesh RecoveryTemporally Coherent Full 3D Mesh Human Pose Recovery from Monocular Video
Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains…
3D Hand Mesh Recovery from Monocular RGB in Camera Space
With the rapid advancement of technologies such as virtual reality, augmented reality, and gesture control, users expect interactions with computer interfaces to be more natural and intuitive. Existing visual algorithms …