Tackling the Challenges in Scene Graph Generation with Local-to-Global Interactions
In this work, we seek new insights into the underlying challenges of the Scene Graph Generation (SGG) task. Quantitative and qualitative analysis of the Visual Genome dataset implies -- 1) Ambiguity: even if inter-object relationship contains the same object (or predicate), they may not be visually or semantically similar, 2) Asymmetry: despite the nature of the relationship that embodied the direction, it was not well addressed in previous studies, and 3) Higher-order contexts: leveraging the identities of certain graph elements can help to generate accurate scene graphs. Motivated by the analysis, we design a novel SGG framework, Local-to-Global Interaction Networks (LOGIN). Locally, interactions extract the essence between three instances of subject, object, and background, while baking direction awareness into the network by explicitly constraining the input order of subject and object. Globally, interactions encode the contexts between every graph component (i.e., nodes and edges). Finally, Attract & Repel loss is utilized to fine-tune the distribution of predicate embeddings. By design, our framework enables predicting the scene graph in a bottom-up manner, leveraging the possible complementariness. To quantify how much LOGIN is aware of relational direction, a new diagnostic task called Bidirectional Relationship Classification (BRC) is also proposed. Experimental results demonstrate that LOGIN can successfully distinguish relational direction than existing methods (in BRC task), while showing state-of-the-art results on the Visual Genome benchmark (in SGG task).
Code (1)
Tasks
Bidirectional Relationship ClassificationDiagnosticGraph GenerationObjectPredicate ClassificationScene Graph ClassificationScene Graph GenerationMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs
Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough in…
ObjectLearning from the Scene and Borrowing from the Rich: Tackling the Long Tail in Scene Graph Generation
Despite the huge progress in scene graph generation in recent years, its long-tail distribution in object relationships remains a challenging and pestering issue. Existing methods largely rely on either external knowledg…
Graph GenerationObjectScene Graph GenerationTransfer LearningLearning Visual Commonsense for Robust Scene Graph Generation
Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical composit…
Graph GenerationScene Graph GenerationScene UnderstandingDiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation
We present DiffInDScene, a novel framework for tackling the problem of high-quality 3D indoor scene generation, which is challenging due to the complexity and diversity of the indoor scene geometry. Although diffusion-ba…
3D Generation3D ReconstructionImage GenerationScene GenerationTackling the Unannotated: Scene Graph Generation with Bias-Reduced Models
Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their c…
Graph GenerationScene Graph Generationvalid