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Task-Oriented Language Grounding for Language Input with Multiple Sub-Goals of Non-Linear Order

2019-10-27 · Vladislav Kurenkov, Bulat Maksudov, Adil Khan

In this work, we analyze the performance of general deep reinforcement learning algorithms for a task-oriented language grounding problem, where language input contains multiple sub-goals and their order of execution is non-linear. We generate a simple instructional language for the GridWorld environment, that is built around three language elements (order connectors) defining the order of execution: one linear - "comma" and two non-linear - "but first", "but before". We apply one of the deep reinforcement learning baselines - Double DQN with frame stacking and ablate several extensions such as Prioritized Experience Replay and Gated-Attention architecture. Our results show that the introduction of non-linear order connectors improves the success rate on instructions with a higher number of sub-goals in 2-3 times, but it still does not exceed 20%. Also, we observe that the usage of Gated-Attention provides no competitive advantage against concatenation in this setting. Source code and experiments' results are available at https://github.com/vkurenkov/language-grounding-multigoal

📄 PDF Abstract BibTeX arXiv:1910.12354

Code (1)

vkurenkov/language-grounding-multigoal 공식 구현 pytorch

Tasks

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Double Q-learning Double Q-learning is an off-policy reinforcement learning algorithm that utilises double estimation to counteract overestimation problems with traditional Q-learning. The…
Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…
Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
Double DQN 설명 없음
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
DQN A DQN, or Deep Q-Network, approximates a state-value function in a Q-Learning framework with a neural network. In the Atari…

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