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Think Too Fast Nor Too Slow: The Computational Trade-off Between Planning And Reinforcement Learning

2020-05-15 · Thomas M. Moerland, Anna Deichler, Simone Baldi, Joost Broekens, Catholijn M. Jonker

Planning and reinforcement learning are two key approaches to sequential decision making. Multi-step approximate real-time dynamic programming, a recently successful algorithm class of which AlphaZero [Silver et al., 2018] is an example, combines both by nesting planning within a learning loop. However, the combination of planning and learning introduces a new question: how should we balance time spend on planning, learning and acting? The importance of this trade-off has not been explicitly studied before. We show that it is actually of key importance, with computational results indicating that we should neither plan too long nor too short. Conceptually, we identify a new spectrum of planning-learning algorithms which ranges from exhaustive search (long planning) to model-free RL (no planning), with optimal performance achieved midway.

📄 PDF Abstract BibTeX arXiv:2005.07404

Code (1)

annadeichler/tree-rl-adaptive 공식 구현 tf

Tasks

Decision MakingReinforcement Learning (RL)Sequential Decision Making

Methods 이 논문이 사용한 방법론

AlphaZero AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.

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